#####################
# Example of event-driven code, buggy version
import simplegui
size = 10
radius = 10
# Define event handlers.
def incr_button_handler():
"""Increment the size."""
global size
size += 1
label.set_text("Value: " + str(size))
def decr_button_handler():
"""Decrement the size."""
global size
# Insert check that size > 1, to make sure it stays positive
# NOTE that this restriction has changed from the video
# since draw_circle now throws an error if radius is zero
if size > 1:
size -= 1
label.set_text("Value: " + str(size))
def change_circle_handler():
"""Change the circle radius."""
global radius
radius = size
# Insert code to make radius label change.
radiuslabel.set_text("Radius: " + str(radius))
def draw_handler(canvas):
"""Draw the circle."""
canvas.draw_circle((100, 100), radius, 5, "Red")
# Create a frame and assign callbacks to event handlers.
frame = simplegui.create_frame("Home", 200, 200)
label = frame.add_label("Value: " + str(size))
frame.add_button("Increase", incr_button_handler)
frame.add_button("Decrease", decr_button_handler)
radiuslabel = frame.add_label("Radius: " + str(radius))
frame.add_button("Change circle", change_circle_handler)
frame.set_draw_handler(draw_handler)
# Start the frame animation
frame.start()
Wednesday, September 30, 2015
Python GUI Debugging Tips
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